home *** CD-ROM | disk | FTP | other *** search
- Greetings.
-
- Sorry Giark that I havent had a chance to get on IRC and have some
- last minutes talk with you (for long enough, namely).
-
- Just an update on the stage: It's almost done. I'm implementing
- objects now (which is giving me a little trouble, all of these
- routines for sorting the objects, plus all of the variables involved,
- I'm having to go through and debug my source).
-
- Anyhow, after that, I'll put in the routines for the Taxman (which
- will include a "real-time cinematic sequence" when you come up
- against him.) I also plan to implement support for enemies (just your
- basic STAB, the Taxman's minions) and of course objects (said above),
- ammo, health, and treasure. The banks will also be able to be
- completely modifiable by Giark (only the textures and objects). I
- also think I told some of you (programmers mainly) that I've updated
- and added graphics (new status bar and textures, it all looks COOL!)
-
- Other than that, it should be the end of the week before I can have a
- (demo?) for you guys to see (wont send source directly, as I want the
- guys to see what I've got upto that point, then afterwards take the
- next day to work out any extra bugs). Plus, EJ said it would be
- "later this week" before he could have my music, so tada..
-
- Please be patient and stay tuned (you wont die, I assure you).
-
- Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
- Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
-
-